1- Start a new texture in Genetica; just click the empty page, or go to file, new. (or ctrl+n)
2- right click the empty black square and hover above insert-generate-noise and click noise
3- youll now have a noise node, you can play a bit with the values, but for this one i used the values in the image.
4- we'll put a change bci node below it to make it a bit more contrasted, do this by right clicking the noise and click, insert below-color-change BCI, the new node appears instantly, and set autofix in the change bci parameters to "yes".
5- we will be using this noise several times with this texture, so place a group underneath, right click the noise then go to, insert below-group-group and click it
youll now have this,
6- click the edit tab and you'll be "inside" the group, relax, you are still behind your computer, its genetica playing mind games, at the left you see a tab called group inputs below the contributors tab, with the noise you made as a thumbnail.
you can drag this thumbnail into the empty node, please do this.
now the noise sits in the empty node, this means you placed a reference in your group, using references speeds rendering up and saves you from making the same noise over and over.
7- right click the reference and go to, insert below-color-colorize, now this appears;
underneath there is a properties tab that shows the current gradient, click edit to enter the color zone (niNInininiNInini)
now you see a gradient window pop up with your custom gradients (i have alot) and underneath the current gradient.
we'll edit the current one, click the middle and select a color with the wheel, a full color works best, with no black or white in it, now click "OK"
you'll see that the noise is colored now.
8- right click the colorize node and go to, insert below-3D-transmit and click it, you now have this,
9- now drag another reference into the empty node above the transmit node and you'll see that the noise will be distorted in an interesting way, we are close to what we want now.
10- there are alot of sliders in the properties tab of the transmit node, feel free to play a bit (with sample density low for playing, this updates faster sou you can almost instantly see what you are doing, for rendering it looks generally better at a higher density like 6 or 8 ) for this preset we will use the values in this image;
11- right click the transmit node and go to insert below-filter-fractalize, now the fractalize node appears underneath, it doesnt look very refined but that comes in step 12.
12- use these values to make the fractalized image look like it overlaps itself faking depth, play with these values for other interesting effects.
13- you can now render it all to see how it looks, or tweak further with color changes, noise changes, what ever you like, have fun!
[Edit, typo's and readability]
Edited by Funkdude, 19 February 2009 - 01:28 AM.















