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> How to make fractals with a 3d look, The guru finds it relaxing to look at, yes!
Funkdude
post Feb 18 2009, 10:24 AM
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This is my 2000th post biggrin.gif, so i thought idd best make it count, ive been making fractals for a few days and they are very pleasing to the eye, genetica can make some stunning ones, and heres how,

1- Start a new texture in Genetica; just click the empty page, or go to file, new. (or ctrl+n)

2- right click the empty black square and hover above insert-generate-noise and click noise

Attached Image

3- youll now have a noise node, you can play a bit with the values, but for this one i used the values in the image.

Attached Image

4- we'll put a change bci node below it to make it a bit more contrasted, do this by right clicking the noise and click, insert below-color-change BCI, the new node appears instantly, and set autofix in the change bci parameters to "yes".

Attached Image

5- we will be using this noise several times with this texture, so place a group underneath, right click the noise then go to, insert below-group-group and click it

youll now have this,

Attached Image

6- click the edit tab and you'll be "inside" the group, relax, you are still behind your computer, its genetica playing mind games, at the left you see a tab called group inputs below the contributors tab, with the noise you made as a thumbnail.

Attached Image

you can drag this thumbnail into the empty node, please do this.

now the noise sits in the empty node, this means you placed a reference in your group, using references speeds rendering up and saves you from making the same noise over and over.

7- right click the reference and go to, insert below-color-colorize, now this appears;

Attached Image

underneath there is a properties tab that shows the current gradient, click edit to enter the color zone (niNInininiNInini)

now you see a gradient window pop up with your custom gradients (i have alot) and underneath the current gradient.

Attached Image

we'll edit the current one, click the middle and select a color with the wheel, a full color works best, with no black or white in it, now click "OK"

you'll see that the noise is colored now.

8- right click the colorize node and go to, insert below-3D-transmit and click it, you now have this,

Attached Image

9- now drag another reference into the empty node above the transmit node and you'll see that the noise will be distorted in an interesting way, we are close to what we want now.

10- there are alot of sliders in the properties tab of the transmit node, feel free to play a bit (with sample density low for playing, this updates faster sou you can almost instantly see what you are doing, for rendering it looks generally better at a higher density like 6 or 8 ) for this preset we will use the values in this image;

Attached Image

11- right click the transmit node and go to insert below-filter-fractalize, now the fractalize node appears underneath, it doesnt look very refined but that comes in step 12.

12- use these values to make the fractalized image look like it overlaps itself faking depth, play with these values for other interesting effects.

Attached Image

13- you can now render it all to see how it looks, or tweak further with color changes, noise changes, what ever you like, have fun!


[Edit, typo's and readability]

This post has been edited by Funkdude: Feb 19 2009, 01:28 AM


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Funkdude
post Feb 18 2009, 10:27 AM
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And here are the results smile.gif

Attached Image

Attached File  Tutorialfractal.gtx ( 4.21K ) Number of downloads: 176


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MonsterMind
post Feb 18 2009, 10:53 AM
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An other area to explore! Thank you for the tutorial. notworthy.gif


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Funkdude
post Feb 18 2009, 11:20 AM
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It wasnt easy to make, but it was my pleasure, i hope you find it useful biggrin.gif , here are some more fractals i maed this way http://funkdude.deviantart.com/


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Music3000
post Feb 18 2009, 12:55 PM
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Nice results good.gif
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MonsterMind
post Feb 18 2009, 12:59 PM
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QUOTE (Funkdude @ Feb 18 2009, 11:20 AM) *
It wasnt easy to make, but it was my pleasure, i hope you find it useful biggrin.gif , here are some more fractals i maed this way http://funkdude.deviantart.com/


Nice work. good.gif


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Silkrooster
post Feb 18 2009, 06:19 PM
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I like that. Very nice job. clap.gif


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Atlas
post Feb 18 2009, 07:11 PM
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QUOTE (Funkdude @ Feb 18 2009, 10:24 AM) *
This is my 2000th post biggrin.gif, so i thought idd best make it count,

Well it would have been an achievement even if you just spammed your way to 2000 posts, but this is even better. biggrin.gif Nice tutorial, and congratulations on making "Guru" rank. biggrin.gif I wonder who will be first to unlock the super-secret 4000 post rank. biggrin.gif
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Cyngjoe
post Feb 18 2009, 11:03 PM
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QUOTE (Atlas @ Feb 18 2009, 06:11 PM) *
Well it would have been an achievement even if you just spammed your way to 2000 posts, but this is even better. biggrin.gif Nice tutorial, and congratulations on making "Guru" rank. biggrin.gif I wonder who will be first to unlock the super-secret 4000 post rank. biggrin.gif


Is there a prize?
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Funkdude
post Feb 19 2009, 01:24 AM
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Thanks haha, well i try to smap the least i can wink.gif

for the uberspecial 4000 rank my money is on Sethren rolleyes.gif


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Funkdude
post Feb 19 2009, 01:36 AM
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Here is another one made with a simmilar set-up

Attached File  Infernal_fractal.gtx ( 4.83K ) Number of downloads: 140

Attached Image

(Big image, but this way more detail is seen smile.gif )


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Chris
post Feb 19 2009, 02:14 AM
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That last one is trippy. Looks like something under a microscope or inside a nubula. clap.gif


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Cyngjoe
post Feb 19 2009, 11:02 AM
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QUOTE (Funkdude @ Feb 19 2009, 12:24 AM) *
Thanks haha, well i try to smap the least i can wink.gif

for the uberspecial 4000 rank my money is on Sethren rolleyes.gif


I'd say that's a silly bet.
Using posts per day it'll take Sethren another 950 days to get there. You'd be there in 660.

Edit - oh yeah, fantastic fractals Funk.

This post has been edited by Cyngjoe: Feb 19 2009, 11:03 AM
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Funkdude
post Feb 19 2009, 11:12 AM
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Thanks biggrin.gif

well concerning the posts, i think Sethren posts more textures then me wink.gif so those count more rolleyes.gif


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Funkdude
post Feb 19 2009, 12:05 PM
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Another one made this way,



(it really shows the power of Genetica, just experiment with the noises and properties biggrin.gif of the tutorial gtx)

This post has been edited by Funkdude: Feb 19 2009, 12:07 PM


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