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Feb 18 2009, 10:24 AM
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#1
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![]() Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 3,282 Joined: 24-April 07 From: Netherlands Member No.: 4,216 |
This is my 2000th post
1- Start a new texture in Genetica; just click the empty page, or go to file, new. (or ctrl+n) 2- right click the empty black square and hover above insert-generate-noise and click noise ![]() 3- youll now have a noise node, you can play a bit with the values, but for this one i used the values in the image. ![]() 4- we'll put a change bci node below it to make it a bit more contrasted, do this by right clicking the noise and click, insert below-color-change BCI, the new node appears instantly, and set autofix in the change bci parameters to "yes". ![]() 5- we will be using this noise several times with this texture, so place a group underneath, right click the noise then go to, insert below-group-group and click it youll now have this, ![]() 6- click the edit tab and you'll be "inside" the group, relax, you are still behind your computer, its genetica playing mind games, at the left you see a tab called group inputs below the contributors tab, with the noise you made as a thumbnail. ![]() you can drag this thumbnail into the empty node, please do this. now the noise sits in the empty node, this means you placed a reference in your group, using references speeds rendering up and saves you from making the same noise over and over. 7- right click the reference and go to, insert below-color-colorize, now this appears; ![]() underneath there is a properties tab that shows the current gradient, click edit to enter the color zone (niNInininiNInini) now you see a gradient window pop up with your custom gradients (i have alot) and underneath the current gradient. ![]() we'll edit the current one, click the middle and select a color with the wheel, a full color works best, with no black or white in it, now click "OK" you'll see that the noise is colored now. 8- right click the colorize node and go to, insert below-3D-transmit and click it, you now have this, ![]() 9- now drag another reference into the empty node above the transmit node and you'll see that the noise will be distorted in an interesting way, we are close to what we want now. 10- there are alot of sliders in the properties tab of the transmit node, feel free to play a bit (with sample density low for playing, this updates faster sou you can almost instantly see what you are doing, for rendering it looks generally better at a higher density like 6 or 8 ) for this preset we will use the values in this image; ![]() 11- right click the transmit node and go to insert below-filter-fractalize, now the fractalize node appears underneath, it doesnt look very refined but that comes in step 12. 12- use these values to make the fractalized image look like it overlaps itself faking depth, play with these values for other interesting effects. ![]() 13- you can now render it all to see how it looks, or tweak further with color changes, noise changes, what ever you like, have fun! [Edit, typo's and readability] This post has been edited by Funkdude: Feb 19 2009, 01:28 AM -------------------- |
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Feb 18 2009, 10:27 AM
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#2
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![]() Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 3,282 Joined: 24-April 07 From: Netherlands Member No.: 4,216 |
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Feb 18 2009, 10:53 AM
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#3
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![]() Grandmaster ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 1,821 Joined: 30-October 08 Member No.: 19,351 |
An other area to explore! Thank you for the tutorial.
-------------------- I love swimming but more than that I love Genetica!
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Feb 18 2009, 11:20 AM
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#4
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![]() Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 3,282 Joined: 24-April 07 From: Netherlands Member No.: 4,216 |
It wasnt easy to make, but it was my pleasure, i hope you find it useful
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Feb 18 2009, 12:55 PM
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#5
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![]() Grandmaster ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 1,152 Joined: 26-February 06 Member No.: 224 |
Nice results
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Feb 18 2009, 12:59 PM
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#6
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![]() Grandmaster ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 1,821 Joined: 30-October 08 Member No.: 19,351 |
It wasnt easy to make, but it was my pleasure, i hope you find it useful Nice work. -------------------- I love swimming but more than that I love Genetica!
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Feb 18 2009, 06:19 PM
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#7
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![]() Forum Master ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 561 Joined: 13-March 05 From: NY, USA Member No.: 94 |
I like that. Very nice job.
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Feb 18 2009, 07:11 PM
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#8
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![]() Staff ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,476 Joined: 7-September 03 Member No.: 2 |
This is my 2000th post Well it would have been an achievement even if you just spammed your way to 2000 posts, but this is even better. |
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Feb 18 2009, 11:03 PM
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#9
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![]() Forum Master ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 406 Joined: 22-April 08 From: San Diego, CA Member No.: 17,558 |
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Feb 19 2009, 01:24 AM
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#10
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![]() Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 3,282 Joined: 24-April 07 From: Netherlands Member No.: 4,216 |
Thanks haha, well i try to smap the least i can
for the uberspecial 4000 rank my money is on Sethren -------------------- |
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Feb 19 2009, 01:36 AM
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#11
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![]() Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 3,282 Joined: 24-April 07 From: Netherlands Member No.: 4,216 |
Here is another one made with a simmilar set-up
![]() (Big image, but this way more detail is seen -------------------- |
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Feb 19 2009, 02:14 AM
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#12
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![]() Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 3,481 Joined: 9-November 04 From: USA Member No.: 39 |
That last one is trippy. Looks like something under a microscope or inside a nubula.
-------------------- Geek or Otaku ? |
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Feb 19 2009, 11:02 AM
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#13
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![]() Forum Master ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 406 Joined: 22-April 08 From: San Diego, CA Member No.: 17,558 |
Thanks haha, well i try to smap the least i can for the uberspecial 4000 rank my money is on Sethren I'd say that's a silly bet. Using posts per day it'll take Sethren another 950 days to get there. You'd be there in 660. Edit - oh yeah, fantastic fractals Funk. This post has been edited by Cyngjoe: Feb 19 2009, 11:03 AM |
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Feb 19 2009, 11:12 AM
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#14
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![]() Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 3,282 Joined: 24-April 07 From: Netherlands Member No.: 4,216 |
Thanks
well concerning the posts, i think Sethren posts more textures then me -------------------- |
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Feb 19 2009, 12:05 PM
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#15
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![]() Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 3,282 Joined: 24-April 07 From: Netherlands Member No.: 4,216 |
Another one made this way,
![]() (it really shows the power of Genetica, just experiment with the noises and properties This post has been edited by Funkdude: Feb 19 2009, 12:07 PM -------------------- |
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