This tutorial will manipulate an imported seamless stone photo to make floor tiles. If you plan to use your own material photo you should make it seamless in your photo editor of choice. There are several tutorials that can be found on the internet on how to do this. Here is one example: http://forums.cgsoci...ad.php?t=376830
If you prefer not to use a photo, you can also design your own texture in Genetica or if you are new to the program, choose from one of many preset stone materials to start. If you’d like to use a preset, select one from the start menu and skip to Step #4
Here we go!
1) Select File > New
2) Right click the empty square to import a photo (i.e. stone material)

The properties can be found at the bottom of the interface. Click import image.

3) The photo in our example looks a little bland. We can change the Brightness, Contrast and Intensity by right clicking to insert a Change BCI node (optional)

Above we see how to insert a basic node that can be used to manipulate the texture. Play with the BCI node settings as desired in the properties panel at the bottom of the interface.
4) To transform our current texture into a floor tile pattern we insert Cut & Tile Lab node by right clicking the last node we inserted.

5) Open Cut & Tile Lab properties

The above image shows what your node tree should look like after inserting the Cut & Tile Lab node.
6) Highlight the Select Pattern section in the list by clicking. Now choose the Crisscross Pattern with the Select Type button.

7) Highlight the Mortar Width section and set the Mortar Width to a value of 5.

8) Move to the Bevel section by clicking and adjust the Bevel Properties as follows: Width 20; Depth 10; Curve 15.

9) Lastly, edit the Mortar Material section: Opacity 100; Depth 15; Speckle Density 80; Grit Density 70; Grit Depth 30. Choose colors that work well with your texture.

You are done editing your texture!
10) Render Texture

This is what the final result should look like:
http://i87.photobucket.com/albums/k135/EclairX/Stone%20Tiles%20Tutorial/11FinalRenderResult.jpg














