Tutorial: Easy Stone Tiles for Genetica Beginners
Posted 16 September 2006 - 04:29 PM
This tutorial will manipulate an imported seamless stone photo to make floor tiles. If you plan to use your own material photo you should make it seamless in your photo editor of choice. There are several tutorials that can be found on the internet on how to do this. Here is one example: http://forums.cgsoci...ad.php?t=376830
If you prefer not to use a photo, you can also design your own texture in Genetica or if you are new to the program, choose from one of many preset stone materials to start. If you’d like to use a preset, select one from the start menu and skip to Step #4
Here we go!
1) Select File > New
2) Right click the empty square to import a photo (i.e. stone material)
The properties can be found at the bottom of the interface. Click import image.
3) The photo in our example looks a little bland. We can change the Brightness, Contrast and Intensity by right clicking to insert a Change BCI node (optional)
Above we see how to insert a basic node that can be used to manipulate the texture. Play with the BCI node settings as desired in the properties panel at the bottom of the interface.
4) To transform our current texture into a floor tile pattern we insert Cut & Tile Lab node by right clicking the last node we inserted.
5) Open Cut & Tile Lab properties
The above image shows what your node tree should look like after inserting the Cut & Tile Lab node.
6) Highlight the Select Pattern section in the list by clicking. Now choose the Crisscross Pattern with the Select Type button.
7) Highlight the Mortar Width section and set the Mortar Width to a value of 5.
8) Move to the Bevel section by clicking and adjust the Bevel Properties as follows: Width 20; Depth 10; Curve 15.
9) Lastly, edit the Mortar Material section: Opacity 100; Depth 15; Speckle Density 80; Grit Density 70; Grit Depth 30. Choose colors that work well with your texture.
You are done editing your texture!
10) Render Texture
This is what the final result should look like:
Posted 16 September 2006 - 05:04 PM
I think that this will be the thread I link to from now on when we get questions about how to import an image.
Posted 17 September 2006 - 05:40 PM
Posted 23 September 2006 - 01:18 PM
Oh btw Rob, is that your dog in the avatar? What kind of dog is that? It looks kinda like a boxer to me.
Edited by Eclair, 23 September 2006 - 01:19 PM.
Posted 25 September 2006 - 01:35 AM
Posted 26 September 2006 - 10:21 PM
Posted 29 September 2006 - 07:21 AM
Posted 29 September 2006 - 05:19 PM
Can I port this tutorial over to our website. Now that I've got my big move over with I can get back to having some fun. I wanted to start some tutorials but not in the middle of moving.
My gaming obsession Sims2Smart
Genetica Textures - Your Genetica Resources
Posted 30 September 2006 - 12:03 PM
Great pic Rob. Lola is very cute! And she's like one of my old dogs who despite his size thought he was a lap dog
Posted 30 September 2006 - 02:56 PM
Webmist I just noticed your Sims 2 mod site in your signature. Made any nice mods with Genetica textures?
Posted 17 June 2009 - 04:53 AM
Posted 17 June 2009 - 11:10 AM
Posted 17 June 2009 - 11:47 AM
Oh haha, I made that quite a while ago! You're welcome. Glad it was useful for you. Maybe I'll get back into making tutorials again soon, but any of the complex stuff takes forever to write out as a written tutorial. Making a video would probably be quicker to explain stuff!
I agree, however, (for me) its more usefull to be able to read/print a document and use it offline as well.
i made a ok texturing tutorial a while ago (in dutch though) wich ill upload to scribd later on. its not genetica based though, but almost all of the stuff in it can be done with genetica (setting up a transparancy mask/alpha, getting a specular map and a bump map out of a image etc)
Available for work.
Posted 17 June 2009 - 12:06 PM
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