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Sep 16 2006, 04:29 PM
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#1
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![]() Advanced Member ![]() ![]() ![]() ![]() Group: Full Members Posts: 275 Joined: 29-May 06 Member No.: 454 |
I finally finished working on this tutorial. As quick as this texture was to make, writing the tutorial took a lot longer
This tutorial will manipulate an imported seamless stone photo to make floor tiles. If you plan to use your own material photo you should make it seamless in your photo editor of choice. There are several tutorials that can be found on the internet on how to do this. Here is one example: http://forums.cgsociety.org/showthread.php?t=376830 If you prefer not to use a photo, you can also design your own texture in Genetica or if you are new to the program, choose from one of many preset stone materials to start. If you’d like to use a preset, select one from the start menu and skip to Step #4 Here we go! 1) Select File > New 2) Right click the empty square to import a photo (i.e. stone material) ![]() The properties can be found at the bottom of the interface. Click import image. ![]() 3) The photo in our example looks a little bland. We can change the Brightness, Contrast and Intensity by right clicking to insert a Change BCI node (optional) ![]() Above we see how to insert a basic node that can be used to manipulate the texture. Play with the BCI node settings as desired in the properties panel at the bottom of the interface. 4) To transform our current texture into a floor tile pattern we insert Cut & Tile Lab node by right clicking the last node we inserted. ![]() 5) Open Cut & Tile Lab properties ![]() The above image shows what your node tree should look like after inserting the Cut & Tile Lab node. 6) Highlight the Select Pattern section in the list by clicking. Now choose the Crisscross Pattern with the Select Type button. ![]() 7) Highlight the Mortar Width section and set the Mortar Width to a value of 5. ![]() 8) Move to the Bevel section by clicking and adjust the Bevel Properties as follows: Width 20; Depth 10; Curve 15. ![]() 9) Lastly, edit the Mortar Material section: Opacity 100; Depth 15; Speckle Density 80; Grit Density 70; Grit Depth 30. Choose colors that work well with your texture. ![]() You are done editing your texture! 10) Render Texture ![]() This is what the final result should look like: [img]http://i87.photobucket.com/albums/k135/EclairX/Stone%20Tiles%20Tutorial/11FinalRenderResult.jpg[/img] |
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Sep 16 2006, 05:04 PM
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#2
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![]() Staff ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,476 Joined: 7-September 03 Member No.: 2 |
Thank you, Eclair. That's awesome!
I think that this will be the thread I link to from now on when we get questions about how to import an image. |
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Sep 17 2006, 05:40 PM
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#3
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![]() Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 3,481 Joined: 9-November 04 From: USA Member No.: 39 |
I went over to cgsociety and in particular the seamless part of the tutorial was well done and easy to understand. Excellent job on that!
-------------------- Geek or Otaku ? |
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Sep 20 2006, 02:22 AM
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#4
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![]() Advanced Member ![]() ![]() ![]() ![]() Group: Full Members Posts: 120 Joined: 8-June 06 From: Holland Member No.: 508 |
This is great!!!!!!!!!!!!!
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Sep 23 2006, 01:18 PM
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#5
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![]() Advanced Member ![]() ![]() ![]() ![]() Group: Full Members Posts: 275 Joined: 29-May 06 Member No.: 454 |
Thanks guys! Glad you all liked it. It's a fairly simple tutorial. But thought it would be nice for people starting out with Genetica or those who have been working with photos to make textures. This is a nice way to integrate photos and procedural texturing.
Oh btw Rob, is that your dog in the avatar? What kind of dog is that? It looks kinda like a boxer to me. This post has been edited by Eclair: Sep 23 2006, 01:19 PM |
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Sep 25 2006, 01:35 AM
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#6
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![]() Advanced Member ![]() ![]() ![]() ![]() Group: Full Members Posts: 120 Joined: 8-June 06 From: Holland Member No.: 508 |
Yes, this is my dog. It's a Boxer indeed. Her name is Lola, and she is 8 years old.
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Sep 26 2006, 10:21 PM
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#7
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![]() Advanced Member ![]() ![]() ![]() ![]() Group: Full Members Posts: 275 Joined: 29-May 06 Member No.: 454 |
Aww, she's cute! This is totally off topic but what can you tell me about her or boxers in general? personality traits? how active, etc? I eventually want to get another dog and boxers have been on the list to be considered. I'm pretty familar with dobermans since I grew up with them.
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Sep 29 2006, 07:21 AM
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#8
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![]() Advanced Member ![]() ![]() ![]() ![]() Group: Full Members Posts: 120 Joined: 8-June 06 From: Holland Member No.: 508 |
You get addicted to the boxer once you have one. It is a very active dog, even when they are old. In the beginning you have to pay much attention to them. (they are very presence) My boxer is a rather dominant dog, especially to small dogs. So we have a bad reputation in the park :-) We have friends on a farm, and then she is a real watchdog. At home she is very easy, but she likes visitors.(picture) Once you have a boxer, you never want another race again.
Attached image(s)
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Sep 29 2006, 05:19 PM
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#9
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![]() Member ![]() ![]() Group: Members Posts: 26 Joined: 26-December 04 From: Relocated Member No.: 69 |
Hi Eclair,
Can I port this tutorial over to our website. Now that I've got my big move over with I can get back to having some fun. I wanted to start some tutorials but not in the middle of moving. Genetica Textures -------------------- "You're just jealouse because the voices only talk to me."
My gaming obsession Sims2Smart Genetica Textures - Your Genetica Resources ![]() |
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Sep 30 2006, 12:03 PM
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#10
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![]() Advanced Member ![]() ![]() ![]() ![]() Group: Full Members Posts: 275 Joined: 29-May 06 Member No.: 454 |
Sure thing Webmist, you can copy over the tutorial for your website. Hopefully I'll have time in the future to work on another tutorial.
Great pic Rob. Lola is very cute! And she's like one of my old dogs who despite his size thought he was a lap dog |
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Sep 30 2006, 02:56 PM
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#11
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![]() Staff ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,476 Joined: 7-September 03 Member No.: 2 |
Thanks both of you for helping the community.
Webmist I just noticed your Sims 2 mod site in your signature. Made any nice mods with Genetica textures? |
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Jun 17 2009, 04:53 AM
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#12
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Member ![]() ![]() Group: Full Members Posts: 24 Joined: 7-June 09 Member No.: 19,518 |
Eclair - thanks for the simple tut. As a Genetica beginner, I found it very useful.
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Jun 17 2009, 11:10 AM
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#13
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![]() Advanced Member ![]() ![]() ![]() ![]() Group: Full Members Posts: 275 Joined: 29-May 06 Member No.: 454 |
Oh haha, I made that quite a while ago! You're welcome. Glad it was useful for you. Maybe I'll get back into making tutorials again soon, but any of the complex stuff takes forever to write out as a written tutorial. Making a video would probably be quicker to explain stuff!
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Jun 17 2009, 11:47 AM
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#14
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![]() Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 3,282 Joined: 24-April 07 From: Netherlands Member No.: 4,216 |
Oh haha, I made that quite a while ago! You're welcome. Glad it was useful for you. Maybe I'll get back into making tutorials again soon, but any of the complex stuff takes forever to write out as a written tutorial. Making a video would probably be quicker to explain stuff! I agree, however, (for me) its more usefull to be able to read/print a document and use it offline as well. i made a ok texturing tutorial a while ago (in dutch though) wich ill upload to scribd later on. its not genetica based though, but almost all of the stuff in it can be done with genetica (setting up a transparancy mask/alpha, getting a specular map and a bump map out of a image etc) -------------------- |
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Jun 17 2009, 12:06 PM
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#15
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![]() Grandmaster ![]() ![]() ![]() ![]() ![]() ![]() Group: Full Members Posts: 1,821 Joined: 30-October 08 Member No.: 19,351 |
Oh, this is will be a big help Eclair and Funkdude for us the newcomers. Thank you in advance for your contribution.
-------------------- I love swimming but more than that I love Genetica!
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