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Normal has red wrong in v3.6


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#1 Illi

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Posted 27 February 2012 - 07:11 AM

I have made some normal maps from grayscale bump maps in version 3.6 of Genetica and it seems that the normal maps have the red as the compliment of what it should be or was in past versions of Genetica. Please change it back to the way it should be.

I'm not sure I got the strength of the normal the same, but what is important is the color difference.

Normal made from bump in v.3.6
tile1 125-255normaln.jpg

Normal made from bump in old version
tile1 125-255normalo.jpg

Edited by Illi, 27 February 2012 - 07:15 AM.


#2 Funkdude

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Posted 27 February 2012 - 08:25 AM

It looks about right to me, perhaps the invert Y toggle might help you.

As far as i know, the red channel means light coming from the east/right side.Green means light coming from the south/below and blue is the 90 degree angle, so towards you.

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#3 Illi

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Posted 27 February 2012 - 07:28 PM

Thanks. The invert Y was it. I knew I had to do this before, but for some reason thought it did the same as invert image. :P

#4 Funkdude

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Posted 27 February 2012 - 10:34 PM

No problem! Glad it worked.

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