Jump to content


Photo

Wall Tiles


  • Please log in to reply
9 replies to this topic

#1 JanLien

JanLien

    Advanced Member

  • Full Members
  • PipPipPipPip
  • 187 posts

Posted 23 February 2012 - 03:29 PM

I have been experimenting with the gradient and noise nodes lately and came across this colored ceramic tiles. Nothing as funcy as some of the creations I have seen on this forum but nevertheless here it is. :painting: .

Attached Images

  • Polychrome Tiles.jpg

Attached Files



#2 JanLien

JanLien

    Advanced Member

  • Full Members
  • PipPipPipPip
  • 187 posts

Posted 01 March 2012 - 01:11 AM

The Layer lab can be quite handy. I used a variation of the above gtx to exlpoit its possibilities. :painting:

Attached Images

  • Polychrome Tiles 2.jpg

Attached Files



#3 Funkdude

Funkdude

    Alien Genius

  • Full Members
  • PipPipPipPipPipPipPipPip
  • 4,413 posts

Posted 01 March 2012 - 02:39 AM

Looks like someone spilled some acid :D

Permission required to use my work. (Seriously!)


Click here to see my website
Click here to see my deviantArt page.

Click here to visit my twitter page.

Click here to visit my LinkedIn profile.


#4 JanLien

JanLien

    Advanced Member

  • Full Members
  • PipPipPipPip
  • 187 posts

Posted 01 March 2012 - 02:52 AM

Believe me, it was just an accident. :blush:

#5 Funkdude

Funkdude

    Alien Genius

  • Full Members
  • PipPipPipPipPipPipPipPip
  • 4,413 posts

Posted 01 March 2012 - 03:02 AM

Haha, well those do happen sometimes ;)

Permission required to use my work. (Seriously!)


Click here to see my website
Click here to see my deviantArt page.

Click here to visit my twitter page.

Click here to visit my LinkedIn profile.


#6 Mr_Lamppost

Mr_Lamppost

    Forum Master

  • Full Members
  • PipPipPipPipPip
  • 455 posts

Posted 02 March 2012 - 04:24 PM

This can certainly be improved upon; here's a version where the tile edges are more preserved.

Polychrome_Tile_2a_Tile_Damage.jpg
Attached File  Polychrome_Tile_2a_Tile_Damage.gtx   9.95K   17 downloads

#7 JanLien

JanLien

    Advanced Member

  • Full Members
  • PipPipPipPip
  • 187 posts

Posted 10 March 2012 - 01:54 AM

It is a nice improvement. The damage seems to get more localized to a tile.

#8 Mr_Lamppost

Mr_Lamppost

    Forum Master

  • Full Members
  • PipPipPipPipPip
  • 455 posts

Posted 10 March 2012 - 01:06 PM

This can certainly be improved upon; here's a version where the tile edges are more preserved.


Reading that again it sounds more of a criticism of your texture than the description of a variation. This was not my intention.

As has been mentioned the damage in your original is applied as if the tiled surface was a single unit which is probably more correct for damage caused by spilled acid. However I wanted to try and show damage which had occurred on a tile by tile basis This type of damage is not probably produced by a single acid spill but by an ongoing process so is a variant of rather than an improvement on your original.

#9 JanLien

JanLien

    Advanced Member

  • Full Members
  • PipPipPipPip
  • 187 posts

Posted 11 March 2012 - 03:04 PM

This type of damage is not probably produced by a single acid spill but by an ongoing process so is a variant of rather than an improvement on your original.


Yes, I noticed that and I looked at your gtx to see how you did it. :good:

#10 Mr_Lamppost

Mr_Lamppost

    Forum Master

  • Full Members
  • PipPipPipPipPip
  • 455 posts

Posted 11 March 2012 - 03:22 PM

I did it very quickly, making it up as I went along, my first idea didn't work. There must be a better way to get the final effect.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users