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Wall Tiles


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#1 JanLien

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Posted 23 February 2012 - 03:29 PM

I have been experimenting with the gradient and noise nodes lately and came across this colored ceramic tiles. Nothing as funcy as some of the creations I have seen on this forum but nevertheless here it is. :painting: .

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  • Polychrome Tiles.jpg

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#2 JanLien

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Posted 01 March 2012 - 01:11 AM

The Layer lab can be quite handy. I used a variation of the above gtx to exlpoit its possibilities. :painting:

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  • Polychrome Tiles 2.jpg

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#3 Funkdude

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Posted 01 March 2012 - 02:39 AM

Looks like someone spilled some acid :D

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#4 JanLien

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Posted 01 March 2012 - 02:52 AM

Believe me, it was just an accident. :blush:

#5 Funkdude

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Posted 01 March 2012 - 03:02 AM

Haha, well those do happen sometimes ;)

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#6 Mr_Lamppost

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Posted 02 March 2012 - 04:24 PM

This can certainly be improved upon; here's a version where the tile edges are more preserved.

Polychrome_Tile_2a_Tile_Damage.jpg
Attached File  Polychrome_Tile_2a_Tile_Damage.gtx   9.95KB   19 downloads

#7 JanLien

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Posted 10 March 2012 - 01:54 AM

It is a nice improvement. The damage seems to get more localized to a tile.

#8 Mr_Lamppost

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Posted 10 March 2012 - 01:06 PM

This can certainly be improved upon; here's a version where the tile edges are more preserved.


Reading that again it sounds more of a criticism of your texture than the description of a variation. This was not my intention.

As has been mentioned the damage in your original is applied as if the tiled surface was a single unit which is probably more correct for damage caused by spilled acid. However I wanted to try and show damage which had occurred on a tile by tile basis This type of damage is not probably produced by a single acid spill but by an ongoing process so is a variant of rather than an improvement on your original.

#9 JanLien

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Posted 11 March 2012 - 03:04 PM

This type of damage is not probably produced by a single acid spill but by an ongoing process so is a variant of rather than an improvement on your original.


Yes, I noticed that and I looked at your gtx to see how you did it. :good:

#10 Mr_Lamppost

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Posted 11 March 2012 - 03:22 PM

I did it very quickly, making it up as I went along, my first idea didn't work. There must be a better way to get the final effect.




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