Does anyone know how to boost rendering without resorting to render individual nodes and import the result?
#1
Posted 21 February 2012 - 03:10 PM
Does anyone know how to boost rendering without resorting to render individual nodes and import the result?
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#2
Posted 21 February 2012 - 04:01 PM
#3
Posted 21 February 2012 - 04:09 PM
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#5
Posted 22 February 2012 - 01:25 AM
(null)
Edited by Funkdude, 22 February 2012 - 01:25 AM.
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#6
Posted 24 February 2012 - 03:09 PM
On another note, I'll whip up a wish list for tweaks and optimisations soon.
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#7
Posted 24 February 2012 - 03:59 PM
The Regions node is always render heavy even one with lots of small regions is a killer. I'm building up a variant that doesn't use regions. No promises but given that I still don't have a 2048 X 2048 render of the original for comparison
#8
Posted 25 February 2012 - 07:57 AM
#9
Posted 25 February 2012 - 08:33 AM
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#10
Posted 25 February 2012 - 10:58 AM
#11
Posted 25 February 2012 - 02:12 PM
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#12
Posted 25 February 2012 - 07:38 PM
After figuring out how to dump the Regions nodes I had a whole load of ideas for making an input driven general implementation of this idea. It turns out that the way Genetica implements noise and hence cell generation makes several of these ideas mutually exclusive. therefore I am developing along two branches.
The first involves randomised dots:
outside areas of constant colour dots are no longer monochrome which removes noticeable block boundaries.
Cells are randomised. Actually hand typed sequential seed values are used; change them if you are desperate.
A dot size control had been added. Constant red colour value; clamped to useful range. Solid Colour input: black = small dots, red = large dots.
Dot edges have been slightly softened.
#13
Posted 25 February 2012 - 07:42 PM
The final exposure needed adjustment.
#15
Posted 26 February 2012 - 02:33 AM
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Also tagged with one or more of these keywords: Render, time consuming, bug
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