Genetica newbie here, I am currently evaluating Genetica for use on a game project (I've got about 2 weeks left on the trial) but am having trouble getting to grips with generating the effect maps I need.
Looking through the tutorials it shows a drop down list of effect maps, but these are not available from substance lab. I can generate a normal map by using the normal map button - but if I understand things correctly - that normal map will be generated from the final texture, not the height map - so it will be a good approximation but not perfect.
The specular map is not available at all, only a generic Substance map. The information is there - I want to extract the Elevate and Shine components of the lab and use these to generate the height (and then the normal map from this) and the specular map respectively.
I had a mess around and found the 'Convert Lab to Basic Nodes' option which I assume will let me at the sub components but this is not available in the demo version. I don't want to just buy the software on the assumption that it will do what I want. Is there any way around this (without building it again from scratch with each of the components from Substance Lab)?
Also, does anyone know if its possible to generate a set of textures which have the same tiling edges but a different centre? If you tile the textures repeatedly they often look silly at a distance as the tiled pattern becomes apparent. This is especially obvious on the texture I've generated. I'm wondering if it would be possible to generate textures that tile, but have different details within them - this might lessen the tiled appearance of the texture.