Posted 03 October 2011 - 04:54 AM
I've startet with dame volumen data from here: scull data
My first test creating a 3d model of that:
Another look in Wireframemode:
You also see the building time (<1sec) with the marching cube and the number of triangles (>300,000) generated.
Here is another way to build the volumen data, a so called wiffle cube out of a complex formula wiffle cube
I will use that for optimizing the mesh later on. I see the results better in that mesh i think
Today i tried the first step in texturing that model. I create a textureatlas 128*128*128 by hand (with my graficprogramm)
I think i can make better things using Genetica. Lets see how it wiil go on in the future.
Posted 06 October 2011 - 01:45 PM
Posted 07 October 2011 - 09:37 AM
Goal is to came up with something like this http: GPU Gems 3
Not using GeometrieShaders because i'm developping with xna4. xna is limitid to DirectX9 ( GeometrieShaders came up with DirectX10 )
i'm happy when i end up to something like this : Lords of Uberdark
Will se what i can do.
Posted 09 November 2011 - 01:56 PM
Next thing is to add Multi - and Triplanartexturing and adding some Effecttextures.
Posted 13 November 2011 - 11:22 AM
Texture is one of Geneticas presets
Posted 13 November 2011 - 12:48 PM
Available for work.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users