
I do have a small wish-list though:
-Being able in the results dialog, to assign an effect map to an alpha channel (Unity and Unreal 3 editor use this alot, so a specular map in the alpha of the colour map etc. would be great, saves doing it in another program. I know there is a workaround to do this in Genetica already, but in the results dialogue it would make more sense i guess.
-A dedicated scatter node for nodes, not just for environments, to make smooth heightmaps etc.
-A way to arrange, merge, and make folders inside the library of genetica, so we can delete and move files around, whilst being able to see what the file looks like.
Thats all for now, all minor stuff, but it might speed up my work-flow and that of others even more
