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Jul 20 2010, 07:58 AM
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#1
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Newbie ![]() Group: Full Members Posts: 2 Joined: 20-July 10 Member No.: 20,189 |
Hello people, I'm new here and I'm trying to learn some genetica features.... but I dont know how to make this texture or even if its posible with genetica.... I think that yes, but I dont know yet how...
I attach an image of what I want to do... Thanks in advence for any help...
Attached image(s)
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Jul 20 2010, 03:59 PM
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#2
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![]() Staff ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,554 Joined: 7-September 03 Member No.: 2 |
Your question was a good topic for a tutorial, so please see my full answer here: http://blog.spiralgraphics.biz/2010/07/cre...e-patterns.html
Here's the texture I created: ![]() A link to where the GTX can be downloaded for that texture can be found towards the end of the tutorial. Welcome to the forum! |
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Sep 3 2010, 01:59 AM
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#3
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Newbie ![]() Group: Full Members Posts: 1 Joined: 3-September 10 Member No.: 20,303 |
Hi Atlas
I did your Tutorial but the "Tile and Mortar" texture when exported is out of sinc with the other textures. Can you give some advice please thanks. |
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Sep 3 2010, 07:08 AM
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#4
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Member ![]() ![]() Group: Full Members Posts: 12 Joined: 27-August 10 From: Australia Member No.: 20,279 |
Hi Atlas I did your Tutorial but the "Tile and Mortar" texture when exported is out of sinc with the other textures. Can you give some advice please thanks. I think you're experiencing the same problem I encountered with the Effects Maps not matching the colour map. This can be fixed using the following steps: - Open the 'Complex Brickwork.gtx' file in Genetica. - Edit the "Make Bricks" Group node by clicking small 'Enter' button to the top-right of the node. - Select the "Combine" node at the base of the node tree (if it isn't already selected). - In the Properties panel, set the "Combine Effect Maps" property to "Yes". This will combine the two effect maps so they match the Color Map pattern. - Exit out of the "Make Bricks" group by clicking the small 'Out' button at the base of the node tree. If you re-render the Effects maps again they should have the same pattern as the Color map. Don't forget to save the GTX file to preserve the modified settings. |
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emonimo Help with morroco pattern Jul 20 2010, 07:58 AM
MonsterMind I guess the easiest way of creating a pattern so c... Jul 20 2010, 09:04 AM
MonsterMind Another way would be to design it with the help of... Jul 20 2010, 09:23 AM
MonsterMind It is an excellent tutorial and the quality of the... Jul 20 2010, 07:51 PM
emonimo Wow!! Atlas, thank you very much, this is ... Jul 21 2010, 07:05 AM
Neural_Echo Thanks for the excellent tutorial, Atlas. The tex... Sep 2 2010, 05:44 AM![]() ![]() |
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