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Atlas
post Jul 18 2010, 12:18 PM
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Very cool!

I wanted to see if I could make a version that adapted the pixel sizes based on the amount of variation in the image, not the brightness. In other words so it would put in more detail where more detail was needed.

I created mine from scratch but looked at yours after and noticed we had come up with practically the same overall structure. biggrin.gif


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Funkdude
post Jul 19 2010, 12:22 AM
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Awesome! That was the whole idea, but i couldnt get the larger squares to appear on low detail areas. ill check it out biggrin.gif


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Funkdude
post Jul 19 2010, 12:33 AM
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I made a small edit refining the "detect changes" group (Nice find Atlas!) to work a bit better with landscapes and i added a 128x128 iteration (before it was from 4 to 64)

some squares miss the black line though, i dont know why, but i think its because of the change bci node.

This post has been edited by Funkdude: Jul 19 2010, 12:34 AM
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Funkdude
post Jul 19 2010, 12:41 AM
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Another variation:
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Funkdude
post Jul 19 2010, 12:43 AM
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concerning the node structure, yeah, its very simmilar. Its the easiest way to do this too i guess, perhaps thats why the methods used look alike alot biggrin.gif (say that 10 times in a row fast! tongue.gif )

I was wondering if there is a way to repam an image, apply a gradient on it, and "de-map" it back to its original values, that way the image should have a very weird look to it. might also work with noises etc.


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Mr_Lamppost
post Jul 25 2010, 04:25 PM
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QUOTE (Atlas @ Jul 18 2010, 01:18 PM) *
I wanted to see if I could make a version that adapted the pixel sizes based on the amount of variation in the image, not the brightness. In other words so it would put in more detail where more detail was needed.


Interesting idea.

I’m not going to look at either solution as I want to think about this. I would also like to keep all the tiles square or at least rectangular.
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MonsterMind
post Aug 16 2010, 11:26 AM
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Colorize
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MonsterMind
post Aug 16 2010, 11:38 AM
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Colorize 2:
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MonsterMind
post Aug 16 2010, 11:51 AM
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Colorize 3:
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MonsterMind
post Aug 21 2010, 12:49 AM
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Submerged:
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Silkrooster
post Aug 21 2010, 10:49 PM
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QUOTE (MonsterMind @ Aug 21 2010, 03:49 AM) *
Submerged:

This is close to an ice texture...


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MonsterMind
post Aug 23 2010, 09:45 AM
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Blizzard"


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Mr_Lamppost
post Aug 23 2010, 05:48 PM
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Nice one good.gif

There is more to that Fibre Lab than meets the eye, although that is true of most of the nodes. Is the Fibre Lab underused because it is a bit fiddly to set up or are we being considerate of Basic users?
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MonsterMind
post Aug 23 2010, 09:07 PM
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Thanks. It was inspired by your Charcoal and Chalk Filter.
I guess one tends to use more certain Genetica tools than others because of the immense possibilities that are available.


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Mr_Lamppost
post Aug 24 2010, 11:43 AM
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I noticed that it was adapted from the charcoal and chalk filter, if I see something interesting I usually try to build a version from nothing as I find I learn more that way but what ever method suits you best.

I am sure there are more things that can be made with the Fibre Lab and if I used It more I might find them. biggrin.gif
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