Posted 24 March 2010 - 12:17 PM
First thing, i updated my deviantart! i havent had the time for a while, so it was quite a collection i added, some HDRI's (Atlas, my eternal gratitude for pointing out that picturenaut was free )
Posted 24 March 2010 - 12:29 PM
Posted 24 March 2010 - 01:20 PM
Posted 24 March 2010 - 03:31 PM
Posted 25 March 2010 - 03:43 AM
Edited by Funkdude, 25 March 2010 - 04:25 AM.
Posted 17 May 2010 - 01:33 AM
Lately ive been making some textures for Textures R Us, a texture company thet sells them in second life. a couple of days ago my first pack got released. Its a sci-fi pack. Here is a screen (The textures on the loose "bilboards" in front of the wall are made by me.)
Posted 21 June 2010 - 12:20 PM
1-Oil Barrel Tutorial
2-Hdri environment and texture tutorial
3-Fallout Pack Completed.
Its alot, but fun to do and make, and ill gain some experience from it (that's why i practice genetica and 3d apps when i have some time off)
Edited by Funkdude, 21 June 2010 - 12:22 PM.
Posted 23 June 2010 - 07:36 AM
Posted 24 June 2010 - 01:11 AM
Edited by Funkdude, 24 June 2010 - 01:11 AM.
Posted 24 June 2010 - 01:23 AM
Those are the programs used. enjoy!
Posted 27 June 2010 - 09:44 AM
Posted 10 September 2010 - 08:47 AM
Here is a material test:
Posted 10 September 2010 - 11:17 AM
How much of the way through your school program are you?
Posted 10 September 2010 - 12:51 PM
I passed the first year, so 3 more to go, the 2nd one just started. the first half of the 3rd year is an internship with (preferably) a game studio, or something related (Genetica related? , would be neat if possible, but i'm not very good at programming so far ) With Arcan launched via Yamwa (See announcement in a sec) and Shattered Origins around the corner ill have a good portfolio i think. So getting a place to do my internship shouldnt be an impossible task. This year ill focus more on 3d, modelling, sculpting, and some other things (Like using displacement to make detailed models, and reduce polycount whilst keeping the texture, for natural looking models). My end-goal is to be a level/environment designer and texture models i make to make game-ready assets (Preferably with Genetica, since thats the program i use most and best, but im decent with photoshop too, but ill stick with genetica for independent projects )
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