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#1 Allen 1

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Posted 21 March 2010 - 02:35 AM

In this thread i will be focusing on many types of lighting scenarios, both physical and artificial. The goal is to try to replicate real world lights within the context of Genetica.

The first set will be based on Sodium Lighting situations.

Note: These may not replicate real 3D lighting situations, however this will serve as simplified situations for game backgrounds as one example.

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  • Sodium_Light_Set.jpg

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Edited by Chris, 21 March 2010 - 02:37 AM.


#2 Allen 1

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Posted 21 March 2010 - 02:41 AM

Black Body lighting situation.

Example is of a Black Body color gradient.

Note: In physics, a black body is an idealized object that absorbs all electromagnetic radiation that falls on it. No electromagnetic radiation passes through it and none is reflected. Because no light (visible electromagnetic radiation) is reflected or transmitted, the object appears black when it is cold. However, a black body emits a temperature-dependent spectrum of light. This thermal radiation from a black body is termed black-body radiation.

At room temperature, black bodies emit mostly infrared wavelengths, but as the temperature increases past a few hundred degrees Celsius, black bodies start to emit visible wavelengths, appearing red, orange, yellow, white, and blue with increasing temperature. By the time an object is white, it is emitting substantial ultraviolet radiation.

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  • Black_Body_colors.jpg

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#3 rob

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Posted 21 March 2010 - 02:57 AM

Black Body lighting situation.

Example is of a Black Body color gradient.

Note: In physics, a black body is an idealized object that absorbs all electromagnetic radiation that falls on it. No electromagnetic radiation passes through it and none is reflected. Because no light (visible electromagnetic radiation) is reflected or transmitted, the object appears black when it is cold. However, a black body emits a temperature-dependent spectrum of light. This thermal radiation from a black body is termed black-body radiation.

At room temperature, black bodies emit mostly infrared wavelengths, but as the temperature increases past a few hundred degrees Celsius, black bodies start to emit visible wavelengths, appearing red, orange, yellow, white, and blue with increasing temperature. By the time an object is white, it is emitting substantial ultraviolet radiation.

Huh??? talking about Kerlvin??? huh???

#4 MonsterMind

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Posted 21 March 2010 - 03:50 AM

Nice. :)

Here is a high altitude flying soon after sunset:

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  • Early_Evening_Flying.jpg

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I love swimming but more than that I love Genetica!


#5 rob

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Posted 21 March 2010 - 03:58 AM

Nice. :)

Here is a high altitude flying soon after sunset:

:)

#6 Allen 1

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Posted 21 March 2010 - 12:54 PM

Huh??? talking about Kerlvin??? huh???


Yes, light temperature.

#7 Allen 1

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Posted 21 March 2010 - 02:17 PM

LED Fluorescents

A combination of bold LED lighting and Fluorescent lighting.

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  • LED_Fluorescents.jpg

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#8 MonsterMind

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Posted 21 March 2010 - 02:31 PM

Nice. :)
I love swimming but more than that I love Genetica!


#9 Allen 1

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Posted 21 March 2010 - 10:28 PM

T5 Fluorescent Lights

A set of standard fluorescent tube lights showing the variance within the color temperature spectrum.

Note: Some of the tube lights are off center to the fixture but using the Synthesis Node while any single light is centered in the Canvas Node will fix that issue. For multiple lights, one just needs to make sure the tubes line up in the Canvas Node or create multiple Canvas Nodes, each with a centered light before bringing it into the Synthesis Node.

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  • T5_Fluorescent_Lights.jpg

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#10 rob

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Posted 22 March 2010 - 02:03 AM

T5 Fluorescent Lights

A set of standard fluorescent tube lights showing the variance within the color temperature spectrum.

Note: Some of the tube lights are off center to the fixture but using the Synthesis Node while any single light is centered in the Canvas Node will fix that issue. For multiple lights, one just needs to make sure the tubes line up in the Canvas Node or create multiple Canvas Nodes, each with a centered light before bringing it into the Synthesis Node.


It is a great series of lights!!! :)

#11 Allen 1

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Posted 22 March 2010 - 02:10 AM

Thank you. There is of course more on the way.

Edited by Chris, 22 March 2010 - 02:10 AM.


#12 Poseidon

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Posted 22 March 2010 - 02:13 AM

They are graet. :)

#13 Allen 1

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Posted 22 March 2010 - 04:39 PM

Old Fluorescent Lights.

These are based on the old style fluorescent lights before the more effective compact bulbs and newer T5 tubes came to the market. The effect of these older lights were noisy magnetic ballasts and that murky dim light that the bulbs would give off.

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  • Old_Fluorescents.jpg

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#14 Allen 1

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Posted 23 March 2010 - 12:27 AM

They are graet. :faint:


Thanks.

Edited by Chris, 23 March 2010 - 03:50 AM.


#15 Allen 1

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Posted 23 March 2010 - 12:30 AM

Art Lights.

These are based on any standard bright white fluorescent tube but are filtered with various color gels.

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  • Art_Lights.jpg

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Edited by Chris, 23 March 2010 - 12:32 AM.





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