Ideas for Genetica 3.5+
Posted 20 April 2010 - 03:54 PM
Posted 21 April 2010 - 02:04 AM
Posted 21 April 2010 - 12:25 PM
But you don't need to keep checking the resulting file as there is a way to tell what Genetica is thinking. If the Alpha option below appears, then Genetica has found transparency and it will use a 32-bit save. If the Alpha option does not appear, then a 24-bit save will occur.
Posted 21 April 2010 - 12:44 PM
Posted 11 May 2010 - 11:36 AM
Posted 11 May 2010 - 02:39 PM
Also if there was a way to draw a straight line within the image window were color is chosen, the line can sample linearly, a color gradient selection in any direction.
Posted 09 June 2010 - 11:33 PM
Posted 04 September 2010 - 03:41 AM
Volumetric materials, to be applied directly to a amodel, then baked and unwrapped as a texture
Posted 04 September 2010 - 01:05 PM
Posted 04 September 2010 - 02:08 PM
That kind of texture can be baked to UVs. Of course using the term more strictly, Chris, where volumetric refers to 3D textures with transparent bits, then you're right that it couldn't be baked since the result depends on the camera angle:
Posted 04 September 2010 - 02:37 PM
Edited by Chris, 04 September 2010 - 05:47 PM.
Posted 04 September 2010 - 04:43 PM
That was my guess. But they're just random web images and I didn't investigate any further.
Is that Bryce materials i see there?
Posted 05 September 2010 - 07:57 AM
Would it be possible to have an option to view the material on a selection of 3D objects? Common primitives (sphere, cube, cone. xy plane) would do and maybe a landscape height map. Would be useful be able to adjust lighting in simple ways (strength, colour and position) and set the maps as bump, specular etc. to get a quick idea of how a texture might look applied to something.
If this is already there and I just haven't found it yet, please ignore this.
Posted 05 September 2010 - 11:44 AM
Posted 05 September 2010 - 12:02 PM
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