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#1 Cyngjoe

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Posted 09 June 2008 - 03:35 PM

It needs some tweaks to make it look more realistic. A soundtrack wouldn't hurt either.

It was a lot of work, but it actually functions.

I was going add more shapes but I got lazy =)

tetris.gif


Attached File  tetris.gtx   41.14KB   143 downloads

#2 Eclair

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Posted 09 June 2008 - 10:03 PM

Hahaha That was such an addictive game back in the day. :)

#3 Cyngjoe

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Posted 10 June 2008 - 09:32 PM

Here's another based on my iso filter (thus the weird tiling stuff in the gtx)

flagtest.gif

Bleah. Atlas - any chance we can get transparent gifs?

Attached File  flagtest.gtx   102.89KB   150 downloads

#4 Raivann

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Posted 11 June 2008 - 04:29 AM

Bleah. Atlas - any chance we can get transparent gifs?

Attached File  flagtest.gtx   102.89KB   150 downloads



That's something I'd like very much too

#5 Atlas

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Posted 11 June 2008 - 04:15 PM

Bleah. Atlas - any chance we can get transparent gifs?

Ok, sounds doable.

And let me add that my eyes popped out of their sockets when I saw the Tetris clone. :) Now I'm off to see how you did it. <_<


That's something I'd like very much too

Raivann I'm guessing you're asking because you want to get them into Second Life? In that case you'd want to still do the Packed Square export that you're currently doing, but instead of saving that as a JPG, save it as PNG.

#6 Cyngjoe

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Posted 11 June 2008 - 06:49 PM

And let me add that my eyes popped out of their sockets when I saw the Tetris clone. :) Now I'm off to see how you did it. <_<


It's all just smoke and mirrors.

#7 Music3000

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Posted 12 June 2008 - 01:29 AM

I get a could not open file message (im using the beta not sure if theres a updated one now, never got the email if thats the case) :)

#8 Atlas

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Posted 12 June 2008 - 03:53 PM

I get a could not open file message (im using the beta not sure if theres a updated one now, never got the email if thats the case) :)

No, no new beta has been put out yet. It's that bug that we had talked about earlier for one of Sethren's animations. A small percentage of animations cannot be opened with Beta 2, but the file itself is fine and it will be open-able when we get the next beta out.

#9 Music3000

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Posted 13 June 2008 - 08:56 AM

No, no new beta has been put out yet. It's that bug that we had talked about earlier for one of Sethren's animations. A small percentage of animations cannot be opened with Beta 2, but the file itself is fine and it will be open-able when we get the next beta out.


Ok :)

#10 Raivann

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Posted 14 June 2008 - 12:43 PM

Ok, sounds doable.

And let me add that my eyes popped out of their sockets when I saw the Tetris clone. :P Now I'm off to see how you did it. :rolleyes:



Raivann I'm guessing you're asking because you want to get them into Second Life? In that case you'd want to still do the Packed Square export that you're currently doing, but instead of saving that as a JPG, save it as PNG.


Yes, you got it in one - it would be really useful if it's possible please.

#11 Atlas

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Posted 15 June 2008 - 01:46 PM

Yes, you got it in one - it would be really useful if it's possible please.

I think that what you need to get transparent animations into Second Life may already be in the version you have, Raivann. Try your current method of exporting the animation as a Packed Square, but save it as a PNG instead of a JPG.

#12 Raivann

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Posted 16 June 2008 - 03:47 AM

I think that what you need to get transparent animations into Second Life may already be in the version you have, Raivann. Try your current method of exporting the animation as a Packed Square, but save it as a PNG instead of a JPG.


I'd already tried that and I still get a black background

#13 Atlas

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Posted 16 June 2008 - 10:38 PM

I'd already tried that and I still get a black background

Ok, I've put it on my list of things to look into.

#14 Atlas

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Posted 17 June 2008 - 12:37 AM

I had never actually gotten an animation into Second Life, so Raivann was kind enough to show me how it's done.


Raivann_Teaches_Atlas.JPG


The conclusion from our experimenting is that exporting the animation as a "Packed Square" saved as a PNG is the right way to get an animated transparent texture into SL (if the texture has no transparency, saving as JPG is sufficient). Getting it to work in SL can be a little quirky, but we can probably assist if anyone needs help.

#15 Funkdude

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Posted 17 June 2008 - 01:11 AM

I had never actually gotten an animation into Second Life, so Raivann was kind enough to show me how it's done.


Raivann_Teaches_Atlas.JPG


The conclusion from our experimenting is that exporting the animation as a "Packed Square" saved as a PNG is the right way to get an animated transparent texture into SL (if the texture has no transparency, saving as JPG is sufficient). Getting it to work in SL can be a little quirky, but we can probably assist if anyone needs help.


Looks fun! (and cheesy in engine, like a old soap opera :P ) its neat that second life can use animated textures :P




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