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Funky stuff?


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#121 Silkrooster

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Posted 26 November 2012 - 09:49 PM

Sweet texture. I would say it is to the point of being photo-real. Nice Job...

#122 Funkdude

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Posted 27 November 2012 - 12:14 AM

Thanks! You made me a happy man haha,

It was great fun to make, experimenting until i found something that worked for the crinckles and folds :)

#123 Silkrooster

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Posted 27 November 2012 - 12:28 AM

You're welcome. And I think you are right, finding the right combination for the hills and valleys makes a big difference. I think when most beginners start to realize how much shadows and highlights play such a big role in creating depth, the better their textures will be. That's the point when they are no longer beginners...

#124 Atlas

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Posted 30 November 2012 - 08:46 PM

Yes, the realism on that last one is simply stunning! :yahoo:

#125 Funkdude

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Posted 01 December 2012 - 10:06 AM

Thanks! The trick is in the environment map, I made a pic of a Christmas ball with my mobile phone, imported it as a mirror ball image in genetica after cropping, and layered a noise on top of it in the env lab. Worked nicely. I plan to do a tutorial on it after I made some more pics.

#126 Funkdude

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Posted 22 February 2014 - 05:03 AM

Here is a doodle I made in Groboto based on some cool artwork in Vertex magazine 2. Groboto keeps crashing on me, but when i save every once in a while, I can kind of get decent results.

 

I heard the Groboto guys kind of sole out, and went to work for Modo, that kind of sucks for people who "pre-ordered" version 4 and paid in advance. (Like me, stupid.) But in the long run I might go for Modo, since I like the way they work, and it has a bit more procedural vibe then Maya or Max.

 

 

Far from finished, but fun to make:

Render.JPG

Render2.jpg

 

I will post more pics along the process. I want to make a simple sci-fi scene and a few renders of that, just for practice.

 

 

 


Edited by Funkdude, 22 February 2014 - 05:05 AM.





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