Posted 14 December 2004 - 10:10 AM
I really like Wood Workshop so far... I've used it for what... 2 hours now /tongueNew members can't link' class='bbc_emoticon' alt=';)' />
The one feature I'd like to have in it is the posibility to render out a separate bump-map for use in my 3D package. This way the textures would hold up better with changing lighting conditions.
Posted 15 December 2004 - 07:28 AM
Edited by manleystanley, 15 December 2004 - 07:29 AM.
Posted 15 December 2004 - 07:53 AM
Posted 15 December 2004 - 09:02 AM
Posted 21 March 2005 - 08:58 AM
btw - this program rocks - and it's nice that it's free. /biggrinNew members can't link' class='bbc_emoticon' alt=';)' />
Posted 28 May 2005 - 07:20 PM
We will be looking at implementing this type of thing in the future.
Currently, am using this method to make normal maps......
Posted 28 May 2005 - 08:41 PM
Posted 30 May 2005 - 06:12 AM
Ultimately a normal map is meant to display 3d information - you take a low polygon-count model, apply your normal map, and voila, you get something that LOOKs a lot higher-poly.
Making low poly look high poly is the reason for normal maps! It's a technology geared towards real-time rendering (ie, games), rather than high-resolution rendering. And it's not like you can 'paint' a normal map either.. it's generated from a high poly model onto a low poly model. Very dependant on the geometry.
Posted 30 May 2005 - 06:20 AM
Posted 30 May 2005 - 10:33 AM
Posted 30 May 2005 - 12:14 PM
There's buckets of ways to generate normal maps, including converting bump maps, one of my favourite methods is this: [url="http://18.104.22.168/Ryan/nrmphoto/nrmphoto.html"]http://22.214.171.124/Ryan/nrmphoto/nrmphoto.html[/url] /ph34rNew members can't link' class='bbc_emoticon' alt=':)' />
lol.. nice. I saw a tutorial to do exactly that in 3dsMax...
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