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Scratched old wood


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#16 Music3000

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Posted 20 September 2009 - 03:48 AM

That water looks great almost like marble when resampled, the bump looks nice also but im wondering the resolution was it rendered at? I ask because before when testing it started giving the problems on higher resoultions, i usually render at 3000x3000 now or higher at 6000 if i want to resize down for better quality.

I took a look at the preset you suggested and it seems good but the problem with that is that it rounds edges and looses detail so not always usable for all things though but still useful. The new node for height map images sounds great though so i look forward to that as it would be a perfect combination with the resampler and full light nodes i think. :thumbsup:

Edited by Music3000, 20 September 2009 - 03:50 AM.


#17 Atlas

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Posted 20 September 2009 - 01:54 PM

I ask because before when testing it started giving the problems on higher resoultions, i usually render at 3000x3000 now or higher at 6000 if i want to resize down for better quality.

That's a good point. I haven't had a chance to try, but I expect the same issues exist where photos, due to their low bit depth, begin to make poor height maps as render resolution approaches the photo's resolution. That's another reason why we want to add a specialized node for processing photos into height maps.

#18 Funkdude

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Posted 21 September 2009 - 03:37 AM

Another random test. I loaded up a photo of splashing water and this is the first thing that popped out. 10 seconds work. :)


Awesome, the potential is great for the synthesiser :thumbsup:

I think a decent heightmap can be extracted qwith some tricks, cant wait for beta!

#19 Atlas

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Posted 22 September 2009 - 05:09 PM

A rusty painted wall.

Rusty_Wall.jpg

#20 MonsterMind

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Posted 22 September 2009 - 05:26 PM

Wow, this looks awesome. :thumbsup:

The quality is incredible.

Edited by MonsterMind, 22 September 2009 - 05:27 PM.

I love swimming but more than that I love Genetica!


#21 Music3000

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Posted 23 September 2009 - 04:03 AM

Very nice :thumbsup:

#22 Funkdude

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Posted 23 September 2009 - 06:39 AM

A rusty painted wall.

Rusty_Wall.jpg


Awesome :thumbsup:

#23 Atlas

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Posted 23 September 2009 - 11:12 AM

Thanks! It was about 20 seconds work. :thumbsup:

#24 Mr_Lamppost

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Posted 23 September 2009 - 01:02 PM

Thanks! It was about 20 seconds work. :)

With a little more time the repeated elements could probably be made less obvious But for a few seconds work the result is exceptional. :thumbsup:

#25 Atlas

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Posted 23 September 2009 - 07:02 PM

Shells in rock:

Shells_In_Rock.jpg

The default settings were cutting a lot of shells in two, so I helped guide it by selecting a sample area that didn't cut shells:

Shells_In_Rock_2.jpg

With that process to slow me down this texture took a minute or so to make. Phew. Time for a break.

#26 Atlas

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Posted 23 September 2009 - 07:05 PM

With a little more time the repeated elements could probably be made less obvious

Yeah, if you want to spend a few extra minutes you can define multiple source patches from the photo and set their relative placement frequencies so that obvious elements, such as distinctive rust splotches, appear only once.

#27 MonsterMind

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Posted 23 September 2009 - 07:35 PM

This sounds exciting. It will revolutionize the whole process of texture making from photographs. :thumbsup:

I can't wait to get my hold on Gentica 3.5. :toy:
I love swimming but more than that I love Genetica!


#28 Raivann

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Posted 23 September 2009 - 10:22 PM

Absolutely amazing - I can't wait. I've even been taking photos (old stone walls and such) ready to play with! However, if it's that quick to make the textures from the photos I better get more taken - thousands more :thumbsup:

#29 Funkdude

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Posted 24 September 2009 - 09:11 AM

Absolutely amazing - I can't wait. I've even been taking photos (old stone walls and such) ready to play with! However, if it's that quick to make the textures from the photos I better get more taken - thousands more :thumbsup:


Same here :toy:

I cant wait to see if i can get a decent node structure that makes convincing effect maps too :D

#30 Atlas

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Posted 24 September 2009 - 10:49 AM

I've even been taking photos (old stone walls and such) ready to play with!

Yeah, after doing textures in a way that involved lots of work and thought, it's fun to get a wacky new texture simply because you saw something unique in the street and snapped a pic. Speaking of which:

Sidewalk_scribbles.jpg




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