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Scratched old wood


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#1 Atlas

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Posted 16 September 2009 - 04:23 PM

Here's a texture of scratched old wood I made while testing the upcoming Genetica 3.5.

Scratched_Old_Desk.jpg

#2 MonsterMind

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Posted 16 September 2009 - 06:28 PM

Nice. :D
Is this texture made from a photograph?

Edited by MonsterMind, 16 September 2009 - 06:47 PM.

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#3 Music3000

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Posted 17 September 2009 - 01:05 AM

It looks like it's a resampled photograph or a few combined resynthesis layers in my opinion because it has a similar looks to TM's resynthesis but better. I like the results and can't wait to test that module/lab. I actually made my own resynthesis nodes with the current version but they take a while to render or sometimes ages and don't look quite as natural as this plus the lab will have far better control and no distortortions (i get blur patches when zoomed due to the seamless tricks used) and in general much nicer im guessing. :D

Edited by Music3000, 17 September 2009 - 01:10 AM.


#4 Eclair

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Posted 17 September 2009 - 11:08 AM

Nifty! I'm jealous! Can't wait to play with it myself. :D

#5 Funkdude

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Posted 17 September 2009 - 02:36 PM

That looks very promising! some parts look repeated, but maybe thats just me, cant wait to test!

#6 Silkrooster

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Posted 17 September 2009 - 08:02 PM

Nifty! I'm jealous! Can't wait to play with it myself. :D


I'll take that the way you meant. :rock:

#7 Atlas

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Posted 18 September 2009 - 10:38 AM

That looks very promising! some parts look repeated, but maybe thats just me, cant wait to test!

That's true. It depends on whether you take the lazy approach and use whatever you get within the first minute (that's what I did), or whether you spend a few extra minutes tweaking the results.

#8 Atlas

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Posted 18 September 2009 - 07:00 PM

Here's a quick experiment in how photos can be used to make unique noises. This noise came from a photo of wire and a photo of bark.

Photo_Noise.jpg

#9 manleystanley

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Posted 18 September 2009 - 07:08 PM

:D :rock:
"An eye for an eye leads to a blind world" R.T.

#10 MonsterMind

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Posted 18 September 2009 - 07:25 PM

Well this is amazing! It looks 3D to me. :D

I wonder how it is made? Any more info on that?

Edited by MonsterMind, 18 September 2009 - 07:27 PM.

I love swimming but more than that I love Genetica!


#11 Mr_Lamppost

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Posted 19 September 2009 - 03:31 AM

Here's a quick experiment in how photos can be used to make unique noises. This noise came from a photo of wire and a photo of bark.

Interesting but what is it now? :D

#12 Music3000

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Posted 19 September 2009 - 05:42 AM

Making noises with photos is a great idea :D

I remember images as noises didn't work well for me in the full light module and i posted about it. How does it look actually being used with the full light node with a large render does it distort still? or does the re-sampler make it more usable with the other nodes like full light etc? Anyway it looks great and will be great experimenting with it as it will open up lots of new possibilities.

#13 Atlas

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Posted 19 September 2009 - 01:34 PM

Another random test. I loaded up a photo of splashing water and this is the first thing that popped out. 10 seconds work. :D

Water.jpg

#14 Atlas

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Posted 19 September 2009 - 01:37 PM

I wonder how it is made? Any more info on that?

There's not a whole lot to say about that image in particular. I made it with the same new texture synthesis tool that all the preview samples I've posted have been made with. The test shows that based on the settings you use you can get anything from photo-realistic textures to weird new noises.

#15 Atlas

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Posted 19 September 2009 - 01:52 PM

I remember images as noises didn't work well for me in the full light module and i posted about it. How does it look actually being used with the full light node with a large render does it distort still? or does the re-sampler make it more usable with the other nodes like full light etc?

You'll be able to use the results as height maps, but good results will only be obtained as long as you use that structure of Combines and Blurs demonstrated in the Microbial Tenements preset (found in the Stone, Muted category). Accordingly, here's a quick test passing the splashing water test I posted above through a Full Light node:

Water_2.jpg

And yes, a future version will be introducing a dedicated node for quickly and professionally processing images into height maps without needing to use cumbersome techniques like the Combines/Blurs trick.




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