Hi all. We're using Genetica to help create the textures in our 13th title, "AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity." We just released an alpha test video here:
I'd describe the game as "BASE Jumping with a twist." This was from our initial press release:
You dive off a skyscraper, relying on quick reflexes to negotiate the
intricate tangle of girders that make up the City. You perform aerial
stunts at terminal velocity before parachuting into the arms of your
cheering fans. While other skydivers have it easy, you have to earn the
adoration of the crowds by gliding within an eyelash of that glass super
skyscraper at 70 miles per hour.
BASE Jumping (short for Building, Antenna, Span, Earth) has never been a
sport for the masses -- it's too dangerous, and it's tough to get
permission to jump off of the Burj Dubai. That all changes when Dejobaan
Games brings its own wonderfully twisted take on the sport to the PC. How
late can you deploy your chute before you end up a squishy bag of broken
bones? How far can you trust your helmet's proximity meter before you
splatter against a window like a bug on a highway? Do you believe the
game's developers when they tell you that listening to your Enya CD will
relax you and help you coast with more control... or should you just put
on Limp Bizkit and throw caution to the wind?
As you descend, you toss the spectators a thumbs-up -- or flip them off --
to boost your score. By suspending reality just a little, this new game
makes real-world BASE jumpers look like kids bouncing on a trampoline.
This is AaaaaAAaaaAAAaaAAAAaAAAAA!!!, and it's coming in 2009. Check out
videos and images from the alpha test at www.dejobaan.com/aaaaa.
We recently did a blog post about how we're using it:
Great tool -- I hope to post more as we progress.