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AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity


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#1 Ichiro

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Posted 31 March 2009 - 09:53 AM

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Hi all. We're using Genetica to help create the textures in our 13th title, "AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity." We just released an alpha test video here:



I'd describe the game as "BASE Jumping with a twist." This was from our initial press release:

You dive off a skyscraper, relying on quick reflexes to negotiate the
intricate tangle of girders that make up the City. You perform aerial
stunts at terminal velocity before parachuting into the arms of your
cheering fans. While other skydivers have it easy, you have to earn the
adoration of the crowds by gliding within an eyelash of that glass super
skyscraper at 70 miles per hour.

BASE Jumping (short for Building, Antenna, Span, Earth) has never been a
sport for the masses -- it's too dangerous, and it's tough to get
permission to jump off of the Burj Dubai. That all changes when Dejobaan
Games brings its own wonderfully twisted take on the sport to the PC. How
late can you deploy your chute before you end up a squishy bag of broken
bones? How far can you trust your helmet's proximity meter before you
splatter against a window like a bug on a highway? Do you believe the
game's developers when they tell you that listening to your Enya CD will
relax you and help you coast with more control... or should you just put
on Limp Bizkit and throw caution to the wind?

As you descend, you toss the spectators a thumbs-up -- or flip them off --
to boost your score. By suspending reality just a little, this new game
makes real-world BASE jumpers look like kids bouncing on a trampoline.
This is AaaaaAAaaaAAAaaAAAAaAAAAA!!!, and it's coming in 2009. Check out
videos and images from the alpha test at www.dejobaan.com/aaaaa.

Genetica's helping us create what we call the "Luminous" aesthetic -- lots of glowing, neon, electrical patterns:

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We recently did a blog post about how we're using it:

http://www.dejobaan....ut-artists.html
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Great tool -- I hope to post more as we progress. :huh:

#2 Atlas

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Posted 31 March 2009 - 03:09 PM

Total sweetness! :huh: :)

When your game is nearing completion, we'd love to add it to our gallery, with a link to the game's main page.

#3 Funkdude

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Posted 01 April 2009 - 02:03 AM

Looks crisp and fun :huh:

on what platform will it be released?

#4 Funkdude

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Posted 01 April 2009 - 02:05 AM

Looks crisp and fun :huh:

on what platform will it be released?


Also a nice tutorial on your site, thanks for the link! (i havent been very active lately unfortunately, bad case of the flu :S)

ill post some glowing computer textures soon, there are some animated ones in my severe brain leakage topic in genetica animations :)

#5 Ichiro

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Posted 06 April 2009 - 12:56 PM

Thanks for the kind words. :clap:

on what platform will it be released?

We're going for PC first, with hopes of a Wii port (fingers crossed) in 2010.

#6 Atlas

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Posted 06 April 2009 - 02:29 PM

with hopes of a Wii port

That sounds like a smart plan, especially for this type of game. iPhone would be a good platform to port to as well, given some of the success stories: http://www.nytimes.c.../...tml?_r=1

If I were a developer of casual games I'd take a close look at Unity. It's ability to develop once and then publish to PC, Wii, and iPhone is attractive to say the least: http://unity3d.com/

The upcoming Torque 3D is another engine that I believe will allow developers to write it once and then get it working on the consoles as well as the iPhone: http://www.garagegam...ucts/torque-3d/

#7 Funkdude

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Posted 07 April 2009 - 01:20 AM

Thanks for the advice, does anyone know the price of a wii devkit and what language its programmed in? (a c language?) and graphicswise, si it opengl or direct x?

some friends of mine are thinking of making a wii game, we have all the people (programmer, modeler, me as texture artist, and i know some people that are handy with audio) so the opportunity is there...

#8 Atlas

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Posted 07 April 2009 - 01:28 PM

I don't know, but I spotted this as a possible data point: http://kotaku.com/ga...r-2k-182488.php

Doesn't your school give access to that type of thing?

#9 Funkdude

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Posted 08 April 2009 - 04:26 AM

I don't know, but I spotted this as a possible data point: http://kotaku.com/ga...r-2k-182488.php

Doesn't your school give access to that type of thing?


Unfortunately not, i recently found out the education im following isnt much, the people that teach mostly come from marketing and commercial business, the only person that actually designed games quit since it all was so unproffesional, i've signed miself in at another school, i hope theyll let me in (i have to pass some exams before theyll allow me to study there)

our school has ok computers but the stuff they teach overthere just doesnt cut it, (making board games and hand drawn cell animations, when i go to a studio and show those things theyll let me do the advertising and such, not the actual development :D )

Edited by Funkdude, 08 April 2009 - 04:26 AM.


#10 Atlas

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Posted 08 April 2009 - 02:59 PM

but the stuff they teach overthere just doesnt cut it, (making board games and hand drawn cell animations, when i go to a studio and show those things theyll let me do the advertising and such, not the actual development :D )

Man, that's too bad. I hope your transfer works out.

#11 Funkdude

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Posted 09 April 2009 - 12:45 AM

Man, that's too bad. I hope your transfer works out.


Thanks, me too, i think they started the gamedesign course before the plan was finished or something like that, if i cant get in the other game creation course then i can always go to Utrecht, will take me more time to get there (meaning getting up early) but proper education is worth it i think :D

#12 Ichiro

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Posted 10 April 2009 - 01:12 PM

I believe that one sticking point Nintendo has is that to obtain a Wii Dev Kit, you need a biz address:

http://www.warioworld.com/

I hope that's not true for WiiWare, as a lot of hobbyists have done some really great stuff with (say) XNA and XBLA. In other news, we've posted a new Alpha Test video of "AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity":

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#13 Atlas

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Posted 11 April 2009 - 06:46 PM

In other news, we've posted a new Alpha Test video

"Stay there, we'll come getcha." Hahaha! Very cool video!

#14 Atlas

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Posted 11 April 2009 - 06:47 PM

I believe that one sticking point Nintendo has is that to obtain a Wii Dev Kit, you need a biz address:

I'm kind of surprised they make it so hard for new talent to get started. I wonder how many people follow the rules, and how many just slap a company name on top of their home address.

#15 Ichiro

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Posted 14 September 2009 - 12:02 PM

I'm pleased to say that AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity has been released: http://www.dejobaan.com/aaaaa/
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It's received some great press so far:
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Here's our latest vid:

For those familiar with PC gaming, I'm also happy to say that Valve picked us up for distribution on Steam (yay!). However, what I really came here to say was that Genetica was instrumental in helping us create the game's look. I suspect that if it weren't for G3P, we'd still be sitting around, pushing pixels by hand. It helped us complete the game on time and under budget. :whistling:




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