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Member Since 24 Nov 2009
Offline Last Active Nov 16 2017 06:32 AM

Posts I've Made

In Topic: Remove solid black?

25 August 2017 - 03:15 AM

You can also remove any color (not just black) with a very basic Pixelscript, but this way You don't have control over "smoothness", only exact matches will be removed. Hovewer, you can remove one color in one part of the image, and another color on another part, using an Imported image instead of Solid color as the second imput.

// Current pixel of your first image
color a = input(1, x, y);
// Current pixel of your second image
color b = input(2, x, y);

// If identical, return transparent
if(a == b) {
    result = color(0, 0, 0, 0);
// Else return the original color of your first image
else {
    result = a;

In Topic: Remove solid black?

25 August 2017 - 01:52 AM

Yes, it's possible using the Combine node. You can control how "smooth" the result will be, by setting the Colorize node's black color to a greater value. I set it to 0.001 so it will only remove the deepest black (RGB:0,0,0), but if you set it to for example 0.1, then anything between 0-10% bright will be semi-transparent.


In Topic: Metallic car paint - how to?

16 August 2017 - 06:16 AM

Combining multiple "Dots" nodes with different colors will result in a rainbow like shine.


In Topic: Metallic car paint - how to?

16 August 2017 - 06:05 AM

Umm... I don't know what you exactly mean so I googled how this kind of paint looks like. I don't have a 3D software to try out this texture in a "real" environment, but I think you need to play with the Noise Lab and mostly with the "Dots" to achieve this kind of effect.

In Topic: Repeating objects along a path

10 August 2017 - 03:25 AM

It's a bit tricky, but you can do something like that. The only problem is that you can't apply a gradient that follows a path, so you must prepare these paths as images, and then use them to remap what you want. So this is it, you grab your image, Move & Repeat it as many times as you want (8 in my example) and remap the results on your pre-made gradient maps. I hope it helps ;) Cheers!