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Member Since 24 Nov 2009
Offline Last Active Feb 23 2017 01:18 AM

Posts I've Made

In Topic: Selective Color Swap Filter

10 February 2017 - 06:19 AM

Here's the GTX file.

In Topic: Color Palette

22 August 2016 - 03:11 AM

Very cool! Would "sync" histograms if you use a normal image as palette input?

If you set the amount of cols and rows as high as the render resolution, it will use all colors of the first image to output the second. But the render time will be extremely slow, since there is no option in pixelscripts to set up a part of the code to only run once when initialized (so it must fetch the same palette array from the first input on each pixel).
But it works as expected:

In Topic: Color Palette

16 August 2016 - 03:39 AM

More examples.


This one is using the original GameBoy's 4 color palette:



Attached images are using the default C64 palette.