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"RealisToon" Textures


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#1 p6r

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Posted 22 December 2014 - 07:45 AM

After I have seen a simple and nice tutorial for Photoshop to DRAW realistic/cartoonish textures from scratch, I have tried to adapt it in Genetica.

It's a totally different way to work : DRAWING... over a style and/or over an included pattern to break (more or less) the default shapes.

 

I have decided to stop working like with the old versions of Genetica : We had to use patterns or predefined shapes.

 

With the newest versions/tools we can draw our shapes. OK ! But... I wanted to find a way to draw outlines ONLY and to let Genetica make the rest !!! For a faster work...

Or I wanted to easily "modify" the included patterns to avoid similar textures again and again...

 

All is done now !!! I can do both, as you can see below...

 

Example with a pattern :

 

HandDrawnSmooth32.png

 

HandDrawnSmooth322.png     HandDrawnSmooth323.png

 

 

Example with handdrawn outlines : It's interesting because I can draw an infinity of different shapes/textures very quickly. (Not always the same included patterns !)

 

HandDrawnSmooth33.png

 

6R


Edited by p6r, 23 December 2014 - 06:01 AM.


#2 p6r

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Posted 23 December 2014 - 09:35 AM

First attempt with a Wood texture...

As you can see I can draw curves (or others) to sculpt the planks :

 

HandDrawnSmoothWood.png

 

6R



#3 Silkrooster

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Posted 23 December 2014 - 10:49 PM

Very nice. The more custom your designs are the it reflects you personally. That said, also means the easier it is to spot a copy cat. I can not wait for the day when genetica supports more import formats, especially illustrator and photoshop.



#4 p6r

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Posted 26 December 2014 - 12:29 AM

Thanks...

Nice philosophy !!!   :book:

 

I have improved a lot the .gtx file : Now a few nodes and one node to "draw" !!!

And with the great Adjusters I can modify a lot the look of the texture without having to navigate between the nodes.

 

HandDrawnGradientWood.png

 

6R



#5 p6r

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Posted 26 December 2014 - 01:35 AM

A Stone texture using my last improved .gtx file : Not so easy to see the (too usual !) default Cells Pattern here !?!   :winkglasses:

 

HandDrawnBaseStones.png

 

6R



#6 p6r

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Posted 27 December 2014 - 05:08 AM

Another one... From the boring wall Noise to this :

 

HandDrawnBaseWall.png

 

6R



#7 MonsterMind

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Posted 27 December 2014 - 11:14 AM

Another one... From the boring wall Noise to this :

 

HandDrawnBaseWall.png

 

6R

Nice. I would choose a gray color though.


Edited by MonsterMind, 27 December 2014 - 11:15 AM.

I love swimming but more than that I love Genetica!


#8 Silkrooster

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Posted 27 December 2014 - 11:50 PM

I suppose that would depend on the purpose. I could see purple walls for a cartoon or game aimed at girls. But for something more traditional yeah brown or gray would suffice, though adding grit, missing pieces, and moss would sell it. But I am sure, that was not the intentions of this thread (for what I wrote).



#9 Funkdude

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Posted 29 December 2014 - 03:06 AM

I love the soft shading, it looks really nice :)



#10 p6r

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Posted 04 January 2015 - 08:00 AM

Thanks a lot...

All comments are interesting to modify or to improve my textures.

 

6R



#11 p6r

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Posted 10 January 2015 - 06:27 AM

To use with these realistoon textures I have tried to make a "Pixar" 3D Toon effect for my characters, rendered in Daz Studio. Here is the first result :

 

Girl4Pixar2.png

 

6R



#12 p6r

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Posted 10 January 2015 - 07:23 AM

Here is another one :

 

FreakPixar.png

 

6R



#13 Silkrooster

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Posted 10 January 2015 - 09:39 PM

They turned out quite nice. I like them.






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