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My realistic Textures


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#1 p6r

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Posted 16 July 2013 - 03:09 AM

I wanted to create Realistic Textures with Genetica 4.0 and I have found this funny and magical way to do... using 3 colors (black, white, gray), pictures and "hidden" textures.
 
 
6R

 

 



#2 Funkdude

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Posted 16 July 2013 - 04:10 AM

Cool video! I never thought of using snippets that way :)



#3 Silkrooster

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Posted 16 July 2013 - 08:31 PM

Very cool.



#4 p6r

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Posted 17 July 2013 - 12:52 AM

Thanks a lot...

As a teacher I'm always happy to teach something to anyone.

 

Here is the Part 2 :

 

 

6R



#5 MonsterMind

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Posted 17 July 2013 - 10:01 AM

Very interesting but I cannot still figure out how it works. Could you please post a gtx as an example?


I love swimming but more than that I love Genetica!


#6 p6r

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Posted 17 July 2013 - 11:51 PM

No need to add a .gtx ! 

Each user can do it in Genetica 4.0 with the "Layered Materials" Filter !!! The trick I have found are the 3 colors to use with this : Gray (middle tone), White (but any light color is Ok !), Black (but any dark color is OK !).

 

Here is the third Part :

 

 

6R



#7 MonsterMind

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Posted 18 July 2013 - 12:51 AM

OK, thanks, I see what you mean.


I love swimming but more than that I love Genetica!


#8 p6r

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Posted 19 July 2013 - 01:50 AM

Someone just asked me "Why this" on the Unity3D forum !?!

 

Good question :

Not only we can make nice textures with 2 nodes only... but with this trick we easily and quickly can "PAINT" nice textures within Genetica... or much better (?),  we can "PAINT OVER" external textures.

I have tested on a mapped texture from a Cube and it's great because I could "paint" grass over the stones of the texture.

 

It means this simple trick allows us to :

* make textures from scratch using the Draw tools

* add things on textures with the Snippets tool

* paint external UVmapped textures very easily

 

6R



#9 Funkdude

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Posted 19 July 2013 - 03:10 AM

Thats true. Adding things like grass, dirt, smudges and even stones to existing textures, with effect maps is not hard to realize in Genetica :)



#10 MonsterMind

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Posted 19 July 2013 - 10:16 AM

In fact one can create all kind of styles and use the paint brush to paint them anywhere. :painting:


I love swimming but more than that I love Genetica!


#11 Atlas

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Posted 17 August 2013 - 09:18 PM

Great videos!!



#12 FractAlchemist

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Posted 22 September 2013 - 05:08 AM

 

Each user can do it in Genetica 4.0 with the "Layered Materials" Filter !!! 

 

I am a newbie,how can I do that?



#13 p6r

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Posted 23 September 2013 - 09:24 AM

1- Simply click on a (leer) "Drawing" node (= Canvas) at start, from the Overview panel.

2- Click on the 2nd case and add a Layered Materials from Texture Effect !

3- Click on the first Case to edit Drawing !

4- Add a Shape "Square" and change the color in grey for the background !

5- On a new layer (above the grey one), simply draw or add a snippet and change the color in White or Black following the effect you want.

 

Simply change the 2 textures of the Layered Materials for other renders...

 

Hope it helps.

6R



#14 p6r

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Posted 01 January 2015 - 10:48 AM

Always using this new way (drawing) to work with Genetica for realistic textures too, I could do this Elephant Skin with a bad (Wolverin ?) injury : (Very different from the included Genetica's Elephant Skin !)

 

ElephantSkinInjury.png

 

6R



#15 Silkrooster

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Posted 01 January 2015 - 10:09 PM

This last attachment, reminds me of all the questions of how to add footmarks in the snow. I believe your process would make it fairly simple for them to add any type of track in the snow, dirt, and so on. Quite neat really.






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