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UV Apply working for effect maps


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#1 Funkdude

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Posted 30 April 2014 - 01:03 AM

It might be a good idea if there will be an update to Genetica, to have the UV Apply node store the effect maps from the texture node in the same manner, where the edges "bleed" to ensure that no seams are visible on the model.



#2 Silkrooster

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Posted 30 April 2014 - 09:23 PM

This got me thinking about UV's again. I think most of the work is already done to edit the map itself in Genetica. The canvas node would be excellent for moving the edges. All that is lacking are the filters need to auto relax the mesh, etc. I think for now a single UV map would be sufficient. Down the road it would be nice to load multiple UV maps for copy/pasting, etc.

If any of this is already in Genetica I appologize. I must have missed it. (done that before, LOL.)



#3 Funkdude

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Posted 02 May 2014 - 01:39 AM

It's not currently in Genetica, and it would be a neat feature to set it apart from the competition i guess.



#4 Silkrooster

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Posted 02 May 2014 - 09:08 PM

Since Genetica is creating the texture it makes sense to extend its features to help wrap the texture on the mesh. When they add such a feature its anybody's guess.






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