Help wanted... non-uniform scaling
Posted 28 April 2008 - 12:43 PM
If this is already possible to do with the software, could someone explain how to do it? If not, could such a feature be considered for a future version of the software?
Posted 28 April 2008 - 01:17 PM
The only other option for controlling board proportions in Wood Workshop is the Long/Extra Long option shown below.
Posted 28 April 2008 - 07:04 PM
Posted 28 April 2008 - 10:42 PM
Thanks for your prompt reply. What about some facility for making the texture seamless with respect to other textures, instead of with respect to itself? So that placing certain identically sized textures immediately beside, above, or below a given texture would produce a seamless (rectangular) image? As an upshot it would enable the creation of arbitrarily large textures for the end user, and not be limited to up to 3000x3000, which might be useful.
I'm not sure if this is helpful, but, can't you just render out a square, then stack 2 squares on top of each other to get a seamless texture that's rectangular? Or perhaps try a Move & Repeat node, so that the texture you want actually takes up 1/2 the square.
Apart from that, there really isn't a way to render out a rectangular shape, as far as I know anyways.
Posted 28 April 2008 - 11:00 PM
Well yes... but then it repeats halfway through, which I'm not too keen on. Anyways, the idea would be to create a multi-square texture that's usually LARGER than what the software itself can generate as a single texture. 3000x3000 isn't necessarily enough. Especially when you're intending to use it at 1200 dpi.
I'm not sure if this is helpful, but, can't you just render out a square, then stack 2 squares on top of each other to get a seamless texture that's rectangular?
Edited by MarkT, 28 April 2008 - 11:01 PM.
Posted 29 April 2008 - 02:06 PM
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