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Grass


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#1 Atlas

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Posted 24 July 2007 - 01:10 PM

Here's a tall grass texture. It has transparency so it can be used on billboards placed randomly throughout a terrain. This grass is quite tall, but you can shorten it dynamically right in the game engine simply by sinking the billboards further into the terrain.

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  • Grass.JPG

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#2 Atlas

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Posted 25 July 2007 - 09:48 AM

I realized that yesterday's grass would be difficult to use since it would have obvious square ends at the edges of each billboard. In this version I've rounded the ends so that it's much easier to assemble tufts of grass without hard edges.

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#3 Raivann

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Posted 25 July 2007 - 03:12 PM

I realized that yesterday's grass would be difficult to use since it would have obvious square ends at the edges of each billboard. In this version I've rounded the ends so that it's much easier to assemble tufts of grass without hard edges.

N

No, actually, although the second one is great too, the first (in SL at least) could be used on a cone with a hint of flexi to make part of a garden arrangement :rolleyes:

Edited by Raivann, 25 July 2007 - 03:14 PM.


#4 Atlas

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Posted 25 July 2007 - 08:44 PM

Interesting tip. :rolleyes:

#5 Atlas

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Posted 26 July 2007 - 10:21 PM

Talking about garden arrangements made me wonder if anyone had tried a picket fence yet.

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#6 Eclair

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Posted 26 July 2007 - 10:30 PM

Wow! that looks photo quality :rolleyes:

#7 Funkdude

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Posted 27 July 2007 - 01:07 AM

Wow! that looks photo quality :D



Amazing! ive been trying that as well, but this looks way better :rolleyes:

#8 Raivann

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Posted 27 July 2007 - 01:24 AM

Talking about garden arrangements made me wonder if anyone had tried a picket fence yet.


I've tried and tried - and failed! Thanks yet again Atlas. :rolleyes:

#9 manleystanley

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Posted 27 July 2007 - 04:45 AM

I got a fence like that, but mine has been white washed :rolleyes:
"An eye for an eye leads to a blind world" R.T.

#10 Atlas

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Posted 28 July 2007 - 12:01 PM

I'm glad you guys liked it! The nice thing about the texture is that it's really easy to swap out the wood part to come up with tons of fence variations. In this one I tried the "Wood Uncut/Cracked Purple Wood" preset, which resulted in an interested dark-colored fence.

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  • Dark_Picket_Fence.JPG

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#11 Funkdude

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Posted 28 July 2007 - 12:05 PM

I'm glad you guys liked it! The nice thing about the texture is that it's really easy to swap out the wood part to come up with tons of fence variations. In this one I tried the "Wood Uncut/Cracked Purple Wood" preset, which resulted in an interested dark-colored fence.



wow thats neat, in lots of games and building previews (dont know the word in english) you only se like 1 0r 2 types of fnece, now theyre easy to make :rolleyes:

#12 manleystanley

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Posted 29 July 2007 - 05:13 AM

Now overlap the grass and the fence. :rolleyes:

Here's one I have been working on, chain link with grass. It's doubled up texture, top and bottom have different grass. This is a very complax build. I'm still working on it, and haveing trouble compressing the chainlink in G so it stretches right in SL; links need to be 4 to one, and the upright poles need to be much thiner.

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  • chainlink4dubwgs.jpg

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"An eye for an eye leads to a blind world" R.T.

#13 Atlas

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Posted 29 July 2007 - 12:00 PM

I discovered that with a few small changes the fence could be made into a decent deck with see-through spaces between the boards. It might look good as an elevated walkway where you can see the water below through the cracks.

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  • Dark_Deck.JPG

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#14 Funkdude

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Posted 30 July 2007 - 02:22 AM

I discovered that with a few small changes the fence could be made into a decent deck with see-through spaces between the boards. It might look good as an elevated walkway where you can see the water below through the cracks.


Thats Cool, saves lots of polygons if you use this instead of a mesh for all the boards :rolleyes: nice work!

#15 Raivann

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Posted 30 July 2007 - 08:48 AM

I love the decking - that's next on my list :rolleyes:

In the meantime, I've been trying (and failing as usual) to get a rotten broken picket fence. Here's my effort which isn't at all good. Where does all that light come from?

I'm afraid I can't show you the picture - the file is too big.

Attached File  Rotten_Picket_Fence.gtx   36.11KB   249 downloads




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