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Posted 16 July 2013 - 04:10 AM
Cool video! I never thought of using snippets that way
Available for work.
Posted 17 July 2013 - 10:01 AM
Very interesting but I cannot still figure out how it works. Could you please post a gtx as an example?
Posted 17 July 2013 - 11:51 PM
No need to add a .gtx !
Each user can do it in Genetica 4.0 with the "Layered Materials" Filter !!! The trick I have found are the 3 colors to use with this : Gray (middle tone), White (but any light color is Ok !), Black (but any dark color is OK !).
Here is the third Part :
Posted 18 July 2013 - 12:51 AM
OK, thanks, I see what you mean.
Posted 19 July 2013 - 01:50 AM
Someone just asked me "Why this" on the Unity3D forum !?!
Good question :
Not only we can make nice textures with 2 nodes only... but with this trick we easily and quickly can "PAINT" nice textures within Genetica... or much better (?), we can "PAINT OVER" external textures.
I have tested on a mapped texture from a Cube and it's great because I could "paint" grass over the stones of the texture.
It means this simple trick allows us to :
* make textures from scratch using the Draw tools
* add things on textures with the Snippets tool
* paint external UVmapped textures very easily
Posted 19 July 2013 - 03:10 AM
Thats true. Adding things like grass, dirt, smudges and even stones to existing textures, with effect maps is not hard to realize in Genetica
Available for work.
Posted 19 July 2013 - 10:16 AM
In fact one can create all kind of styles and use the paint brush to paint them anywhere.
Posted 22 September 2013 - 05:08 AM
Each user can do it in Genetica 4.0 with the "Layered Materials" Filter !!!
I am a newbie,how can I do that?
Posted 23 September 2013 - 09:24 AM
1- Simply click on a (leer) "Drawing" node (= Canvas) at start, from the Overview panel.
2- Click on the 2nd case and add a Layered Materials from Texture Effect !
3- Click on the first Case to edit Drawing !
4- Add a Shape "Square" and change the color in grey for the background !
5- On a new layer (above the grey one), simply draw or add a snippet and change the color in White or Black following the effect you want.
Simply change the 2 textures of the Layered Materials for other renders...
Hope it helps.
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